Production Track

Sessions | Speakers


JUST ANNOUNCED! Highlighted Sessions:

  • SPORE: Fulfilling the Massively-Single Player Promise - How'd We Do?
    SporeSpeaker(s): Caryl Shaw (Maxis)
    Overview: This presentation will cover the specifics of working with the community-created content in SPORE during the first six months after ship. Topics include information on how the online systems in SPORE both met expectations and were stretched in ways that weren't anticipated, how the team adjusted their systems, and the goals created in order to meet the needs of customers while trying to foster a sense of community and an atmosphere of creativity. Read more...
  • Halo 3 Building Your Airplane While Flying: Production at Bungie
    Speaker(s): Allen Murray (Bungie)
    Overview: We will take a brutally honest look at the evolution of production at Bungie from Halos 1 to 3 and share the failures and successes of the production staff. Using the framework of developing and sustaining Halo 3, we will look at how the discipline grew and matured while simultaneously shipping one of the largest selling Xbox 360 titles. Read more...
  • Advanced Scrum and Agile Development
    Speaker(s): Clinton Keith (Clinton Keith Consulting)
    Overview: This session delves into the experiences of adopting and changing Scrum and agile for game development. It will present myths, success and failure stories. It will examine advanced Scrum, XP and Lean Production methods that can help every discipline on the teamwork more effectively in production as well as preproduction. Read more...

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GDC Production

GDC ProductionThe Production Track looks at the game development process from the standpoint of running project nuances and offers proven strategies for effective game production.


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